Before reducind color depth
After reducind color depth
64bit |
128bit |
Create new Android Project
Project Name: PlayingwithBitmaps
Build Target: Android 2.3.3 //or greater than that
Application Name: PlayingwithBitmaps
Package Name: com.hamad.playingwithbitmaps
Create Activity: Main
Min SDK: 10 // or greater than that
- One image view to display the image.
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:background="#000000" android:id="@+id/rlMain" > <ImageView android:id="@+id/imViewAndroid" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:src="@drawable/beautiful" /> </RelativeLayout>
2. code of main activity:
package com.shaikhhamadali.blogspot.playingwithbitmaps; import android.os.Bundle; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Color; import android.widget.ImageView; public class Main extends Activity { ImageView imViewAndroid; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); imViewAndroid = (ImageView) findViewById(R.id.imViewAndroid); imViewAndroid.setImageBitmap(reduceColorDepth(BitmapFactory.decodeResource(getResources(), R.drawable.android_droid),16)); } public Bitmap reduceColorDepth(Bitmap src, int bitOffset) { // get image original size int width = src.getWidth(); int height = src.getHeight(); // create output bitmap Bitmap bmOut = Bitmap.createBitmap(width, height, src.getConfig()); // color information int A, R, G, B; int pixel; // scan through all pixels for(int x = 0; x < width; ++x) { for(int y = 0; y < height; ++y) { // get pixel color pixel = src.getPixel(x, y); A = Color.alpha(pixel); R = Color.red(pixel); G = Color.green(pixel); B = Color.blue(pixel); // round-off color offset R = ((R + (bitOffset / 2)) - ((R + (bitOffset / 2)) % bitOffset) - 1); if(R < 0) { R = 0; } G = ((G + (bitOffset / 2)) - ((G + (bitOffset / 2)) % bitOffset) - 1); if(G < 0) { G = 0; } B = ((B + (bitOffset / 2)) - ((B + (bitOffset / 2)) % bitOffset) - 1); if(B < 0) { B = 0; } // set pixel color to output bitmap bmOut.setPixel(x, y, Color.argb(A, R, G, B)); } } // return final image return bmOut; } }
Reducing color depth involves converting to standard values.
For example: if I want to offset 32, then each image color channel will apply the range: 0, 31, 63 .
3. note that:
- You might want to refer about list of monochrome on Wikipedia,color depth on Wikipedia,
- with the help of this,reduceColorDepth() method you can set the color depth of image on click,on action_down etc
4. conclusion:
- some deep information about color depth.
- Know how to set color depth of an image bitmap from drawables.
5. About the post:
- The code seems to explain itself due to comments, and is very easy to understand.
- Don’t mind to write a comment whatever you like to ask, to know,to suggest or recommend.
- Hope you enjoy it!
6. Source Code:
you can download the source code here
Cheers,
you can download the source code here
Hamad Ali Shaikh