Before Sepia-toning Effect
After Sepia-toning Effect
more red |
more blue |
more red,blue |
more red,green |
Create new Android Project
Project Name: PlayingwithBitmaps
Build Target: Android 2.3.3 //or greater than that
Application Name: PlayingwithBitmaps
Package Name: com.hamad.playingwithbitmaps
Create Activity: Main
Min SDK: 10 // or greater than that
- One image view to display the image.
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:background="#000000" android:id="@+id/rlMain" > <ImageView android:id="@+id/imViewAndroid" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:src="@drawable/beautiful" /> </RelativeLayout>
2. code of main activity:
package com.shaikhhamadali.blogspot.playingwithbitmaps; import android.os.Bundle; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Color; import android.widget.ImageView; public class Main extends Activity { ImageView imViewAndroid; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); imViewAndroid = (ImageView) findViewById(R.id.imViewAndroid); imViewAndroid.setImageBitmap(applySepiaToningEffect(BitmapFactory.decodeResource(getResources(), R.drawable.android_droid),50,2.2, 0, 2.2)); } public Bitmap applySepiaToningEffect(Bitmap src, int depth, double red, double green, double blue) { // source image size int width = src.getWidth(); int height = src.getHeight(); // create output bitmap Bitmap bmOut = Bitmap.createBitmap(width, height, src.getConfig()); // constant grayscale final double GS_RED = 0.3; final double GS_GREEN = 0.59; final double GS_BLUE = 0.11; // color information int A, R, G, B; int pixel; // scan through all pixels of image for(int x = 0; x < width; ++x) { for(int y = 0; y < height; ++y) { // get pixel color pixel = src.getPixel(x, y); // get color on each channel A = Color.alpha(pixel); R = Color.red(pixel); G = Color.green(pixel); B = Color.blue(pixel); // apply grayscale sample B = G = R = (int)(GS_RED * R + GS_GREEN * G + GS_BLUE * B); // apply intensity level for sepia-toning on each channel R += (depth * red); if(R > 255) { R = 255; } G += (depth * green); if(G > 255) { G = 255; } B += (depth * blue); if(B > 255) { B = 255; } // set new pixel color to output image bmOut.setPixel(x, y, Color.argb(A, R, G, B)); } } // return final image return bmOut; } }
Sepia-toning effect is used very commonly in photography.It is the process of changing the intensity on every pixel color of a gray-scale image, or so-called black-and-white.
Look up the concepts of Sepia on Wikipedia.
3. note that:
- with the help of this,applySepiaToningEffect() method you can set the sepia-toning effect of image on click,on action_down etc
4. conclusion:
- some deep information about color sepia-toning Effect.
- Know how to set sepia-toning Effect on image bitmap from drawables.
5. About the post:
- The code seems to explain itself due to comments, and is very easy to understand.
- Don’t mind to write a comment whatever you like to ask, to know,to suggest or recommend.
- Hope you enjoy it!
6. Source Code:
you can download the source code here
Cheers,
you can download the source code here
Hamad Ali Shaikh