Friday 16 August 2013

Before Snow Falling Effect

Snow Falling Effect

After Snow Falling Effect


Snow Falling Effect

Create new Android Project
Project Name: PlayingwithBitmaps
Build Target: Android 2.3.3   //or greater than that
Application Name: PlayingwithBitmaps
Package Name: com.hamad.playingwithbitmaps
Create Activity: Main
Min SDK: 10 // or greater than that


  1. create main layout:


  • One image view to display the image.

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="#000000"
    android:id="@+id/rlMain" >

    <ImageView
        android:id="@+id/imViewAndroid"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_centerInParent="true"
        android:src="@drawable/car" />

</RelativeLayout>

 2. code of main activity:

package com.shaikhhamadali.blogspot.playingwithbitmaps;

import java.util.Random;

import android.os.Bundle;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Color;
import android.widget.ImageView;

public class Main extends Activity {
 ImageView imViewAndroid;
 @Override
 protected void onCreate(Bundle savedInstanceState) {
  super.onCreate(savedInstanceState);
  setContentView(R.layout.activity_main);
  imViewAndroid = (ImageView) findViewById(R.id.imViewAndroid);
  imViewAndroid.setImageBitmap(applySnowFallingEffect(BitmapFactory.decodeResource(getResources(), R.drawable.beautiful)));
 }
 public Bitmap applySnowFallingEffect(Bitmap source) {
  // get source image size
  int width = source.getWidth();
  int height = source.getHeight();
  int[] pixels = new int[width * height];
  // get pixel array from source
  source.getPixels(pixels, 0, width, 0, 0, width, height);
  // create random object
  Random random = new Random();

  int R, G, B, index = 0, thresHold = 50;
  // iteration through pixels
  for(int y = 0; y < height; ++y) {
   for(int x = 0; x < width; ++x) {
    // get current index in 2D-matrix
    index = y * width + x;              
    // get RGB colors
    R = Color.red(pixels[index]);
    G = Color.green(pixels[index]);
    B = Color.blue(pixels[index]);
    // generate threshold
    thresHold = random.nextInt(255);
    if(R > thresHold && G > thresHold && B > thresHold) {
     pixels[index] = Color.rgb(255, 255,255);
    }                           
   }
  }
  // create output bitmap                
  Bitmap bmOut = Bitmap.createBitmap(width, height, Bitmap.Config.RGB_565);
  bmOut.setPixels(pixels, 0, width, 0, 0, width, height);
  return bmOut;
 }
}

  3. note that:
  • With the help of this,applySnowFallingEffect() method you can apply Snow Falling Filter Effect on image on click,on action_down etc.
  • also the algorithm is to generate a threshold number (0-255), if all R,G,B values of a pixel are greater than the threshold, then set the pixel to white.
  4. conclusion:
  • Some deep information about Snow Falling Filter effect .
  • Know how to apply Snow Falling Filter Effect on image bitmap from drawables.
  5. About the post:
  • By Using the Approach of Randomizing Image pixel, another filter is created,named White/Snow Falling filter.
  •  The code seems to explain itself due to comments, and is very easy to understand.
  •  Don’t mind to write a comment whatever you like to ask, to know,to suggest or recommend.
  •  Hope you enjoy it!

6. Source Code:
        you can download the source code here


Cheers,
Hamad Ali Shaikh