Before Water Mark
After Water Mark
Create new Android Project
Project Name: PlayingwithBitmaps
Build Target: Android 2.3.3 //or greater than that
Application Name: PlayingwithBitmaps
Package Name: com.hamad.playingwithbitmaps
Create Activity: Main
Min SDK: 10 // or greater than that
- create main layout:
- One image view to display the image.
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:background="#000000" > <ImageView android:id="@+id/imViewAndroid" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:src="@drawable/car" /> </RelativeLayout>
2. code of main activity:
package com.shaikhhamadali.blogspot.playingwithbitmaps; import android.os.Bundle; import android.app.Activity; import android.graphics.Color; import android.graphics.Point; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Paint; import android.widget.ImageView; public class Main extends Activity { ImageView imViewAndroid; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); imViewAndroid = (ImageView) findViewById(R.id.imViewAndroid); Point p=new Point(); p.set(180, 1000); Bitmap b=waterMark(BitmapFactory.decodeResource(getResources(), R.drawable.car),"Welcome To Hamad's Blog",p,Color.WHITE,90,30,true); imViewAndroid.setImageBitmap(b); } public Bitmap waterMark(Bitmap src, String watermark, Point location, int color, int alpha, int size, boolean underline) { //get source image width and height int w = src.getWidth(); int h = src.getHeight(); Bitmap result = Bitmap.createBitmap(w, h, src.getConfig()); //create canvas object Canvas canvas = new Canvas(result); //draw bitmap on canvas canvas.drawBitmap(src, 0, 0, null); //create paint object Paint paint = new Paint(); //apply color paint.setColor(color); //set transparency paint.setAlpha(alpha); //set text size paint.setTextSize(size); paint.setAntiAlias(true); //set should be underlined or not paint.setUnderlineText(underline); //draw text on given location canvas.drawText(watermark, location.x, location.y, paint); return result; } }
3. note that:
- With the help of this,waterMark() method you can Water mark image on image on click,on action_down,on the fly etc.
4. conclusion:
- Some information about Paint and WaterMark.
- Know how to flip image bitmap from drawables.
5. About the post:
- The code seems to explain itself due to comments, and is very easy to understand.
- Don’t mind to write a comment whatever you like to ask, to know,to suggest or recommend.
- Hope you enjoy it!
6. Source Code:
you can download the source code here
Cheers,
you can download the source code here
Hamad Ali Shaikh